![]() The astounding, sheer power put into the blast is enough to literally vaporize the top half of Perfect Cell's body. However, before firing the beam, Goku uses Instant Transmission to teleport in front of Cell and then fires the attack point-blank, firing upwards into Cell's body and missing the Earth entirely. ![]() However, Goku continues chanting the syllables for the attack, causing the other Z Fighters and even Cell to panic at the possibility that Goku would risk destroying the planet in an attempt to kill Cell. This causes Cell and the Dragon Team to believe that Goku will not fire the attack, as his position would cause it to directly hit the Earth. Goku begins by flying into the air and charges a Kamehameha with a massive amount of ki, so much that Cell states it has enough energy to destroy the Earth. Super Saiyan Goku uses this attack during his fight with Cell. Goku uses the Instant Kamehameha against Pikkon The attack requires enormous concentration on the part of the user, as the Instant Transmission technique must be performed without use of the normal concentration pose (placing the index and the middle fingers on the user's forehead), at the same time as gathering the enormous amount of ki required for the Kamehameha. Finally, saying the final syllable ".ha!", Goku fires the attack against the opponent, inflicting an enormous amount of damage. me." Then, he uses the Instant Transmission to transport in front of the opponent while he is still charging the attack. Each teleporting creature (or the target object) takes 3d10 force damage and the DM rerolls on the table to see where you wind up (multiple mishaps can occur, dealing damage each time).First, Goku charges up for the Kamehameha up to, "Ka. Mishap: The spell's unpredictable magic results in a difficult journey. Generally, you appear in the closest similar place, but since the spell has no range limit, you could conceivably wind up anywhere on the plane. If you are heading for your home laboratory, for example, you might wind up in another wizard's laboratory or in an alchemical supply shop that has many of the same tools and implements as your laboratory. Similar Area: You and your group (or the target object) wind up in a different area that's visually or thematically similar to the target area. If you were teleporting to a coastal city and wound up 18 miles out at sea, you could be in trouble. The DM determines the direction off target randomly by rolling a d8 and designating 1 as north, 2 as north-east, 3 as east, and so on around the points of the compass. For example, if you tried to travel 120 miles, landed off target, and rolled a 5 and 3 on the two d10s, then you would be off target by 15 percent, or 18 miles. Distance off target is 1d10 x 1d10 percent of the distance that was to be travelled. Off Target: You and your group (or the target object) appear a random distance away from the destination in a random direction. On Target: You and your group (or the target object) appear where you want to go. ![]() Perhaps you tried to scry an enemy's sanctum but instead viewed an illusion, or you are attempting to teleport to a familiar location that no longer exists. "False Destination" is a place that doesn't exist. "Description" is a place whose location and appearance you know through someone else's description, perhaps from a map. ![]() "Viewed Once" is a place you have seen once, possibly using magic. "Seen Casually" is some place you have seen more than once but with which you aren't very familiar. "Very Familiar" is a place you have been very often, a place you have carefully studied, or a place you can see when you cast the spell. ![]() "Associated Object" means that you possess an object taken from the desired destination within the last six months, such as a book from a wizard's library, bed linen from a royal suite, or a chunk of marble from a Lich's secret tomb. The DM rolls d100 and consults the table.įamiliarity: "Permanent Circle" means a permanent teleportation circle whose sigil sequence you know. Your familiarity with the destination determines whether you arrive there successfully. The destination you choose must be known to you, and it must be on the same plane of existence as you. If you target an object, it must be able to fit entirely inside a 10-foot cube, and it can't be held or carried by an unwilling creature. This spell instantly transports you and up to eight willing creatures of your choice that you can see within range, or a single object that you can see within range, to a destination you select. ![]()
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